Animating characters

The last few weeks have been spent working on character animations for a client in the US.  Using 3D Studio Max and Biped to animate different actions then exporting for Unity 5 for use in their bespoke system.  It was a short deadline and lots of animations but they all went through with little challenge.

It was great fun work and reminds me that character animation is as much fun as programming!

Next mission when I get some time is create a mo cap studio using Vive trackers as that would add a fantastic level of realism to character animations, especially if I can get hand tracking converted across using Leap Motion. Exciting stuff.

Bah!  Vive trackers all sold out in the UK.  Come on Valve, get some stock in.